Animation, Game Dev, & Tech Art
A summary of some of the professional work I've done over the last few years.
Meta / Horizon Worlds (2024)
VFX and Character Art Ingestion Artist
Worked as an Ingestion Artist for the 2P Creative Team, processing and building VFX files, animation, and clothing items for Avatar Rewards.
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Together Labs / WithMe (2021-2023)
Senior 3D Animator
Worked primarily as a 3D Character Animator, but also took on technical roles including pipeline and tool development, and other animation-adjacent work as needed.
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Sparkour (2015-2017)
Project Lead
Self-produced indie project of mine, handling almost all aspects of production including game and level design, programming and development, modeling, animation, rigging, and marketing.
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Elements (2012-2014)
Project Lead
Directed and animated a short film, intended to secure funding for a full web series. Where I actually cut my teeth as an animator.
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Gears for Breakfast / A Hat in Time (2014)
3D Animator
Provided some early player locomotion and attack animations.
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Mixamo (2013-2014)
Workflow, Scripting, and Documentation
Contracted as part of a community brain-trust to help establish a workflow for bringing Mixamo’s Fuse assets to the Source Engine, which helped bring thousands of new customers to their platform.
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FXBooth (2013-2014)
3D Animator and Technical Artist
Provided early support for an asset pipeline to the Source Engine, later became a mocap cleanup and 3D Animator for Cloud Odyssey and a trailer for Contagion.
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